Commit Graph

70 Commits

Author SHA1 Message Date
ff4c58113f Creating database seems alright
Unsure really whether the data is in there properly - but there
is data in there!
2025-08-16 03:41:51 +01:00
da121940da Updated test files and changes in scryfall db
Also removed PromoType - don't need that right now
2025-08-16 02:41:17 +01:00
9c2d9c1fb7 Fixed matching the BulkType
The serde to_string thing has "" around the strings.
2025-08-16 02:21:43 +01:00
1462401787 Added a utils file
Wanted to separate the higher level config folder stuff from just db module

Because the download module will also want to find cache
2025-08-15 02:00:50 +01:00
5dfdff17c1 Added the start of the db create
Need to do insert (obv), recall, search by name (get the whole name column), and
then display nicely.

Also renamed / used more correctly the "data" folder. I should use cache for
the downloaded .json file from scryfall though
2025-08-15 01:48:16 +01:00
4f095c55ec Moved some files and started skeleton db 2025-08-15 00:55:47 +01:00
d168ca88ec Moved seperate things into separate files 2025-08-15 00:22:18 +01:00
6d21f5e496 Added checking for the correct type 2025-08-14 23:45:42 +01:00
906aaa1e59 Using ureq to download files
I might just throw out the TempFile thing - should actually save them somewhere. As
I think it would likely be useful for testing too
2025-08-13 20:22:49 +01:00
6b4105ecd9 Selection and Highlighting appears okay
Still need to appropriately test with piles of visible cards > 1
2025-06-28 00:44:03 +01:00
9f1eac75a0 Added Foundation to Pile movement
And made it make a bit more sense wrt Pile to Foundation
2025-06-28 00:30:35 +01:00
16be88c703 Movement with only starting cards is mostly good 2025-06-28 00:23:13 +01:00
7786cac7f5 Corrected Waste and Foundation highlighting
And moved a function to a more logical place in file
2025-06-27 23:35:49 +01:00
67dc528c6a Partially complete the highlighted card movement
Once I write a "lowest visible card" function, then it should
be easy to do the rest
2025-06-27 23:26:01 +01:00
3bc26915d1 Added quit window
Rather than instant quit
2025-06-27 22:27:52 +01:00
f7c5e68860 Added a couple of scripts to do with music 2025-06-27 20:54:54 +01:00
ee895d81eb Implemented the card moving
Need to actually check it's working though
2025-03-09 23:21:20 +00:00
b3b9fb61a5 Removed a useless Enum and started the moving to piles 2025-03-09 22:19:46 +00:00
e86c705b5b Added a help popup 2025-03-09 00:54:34 +00:00
30884d7c35 Added card faces
Not super duper happy with consistency of sizes between different cards
2025-03-09 00:23:02 +00:00
367ad78198 Writing some more test - I don't think all of them should be passing
I'm a bit unsure about the suit checking.
And the whole thing overall - it's kind of just working well first time. Not enough
real code is needing to be edited hah!
2025-03-08 02:51:52 +00:00
8ce03a4b1c Moving to foundations seems to be alright
I think there's probably a few more tests I should write
2025-03-08 02:36:18 +00:00
408978dd4f Added code to push to foundation
Need to write some tests. I have no idea if it works
2025-03-08 02:05:04 +00:00
804ff3f8b1 Adding some pile and foundation stuff
Still not finished though!
2025-03-08 01:20:26 +00:00
7e4cfc638b Fixed display of top card in waste 2025-03-08 00:15:49 +00:00
bcc493d5f9 Made use of the max turns thing
Unsure I'll ever use it... eh
2025-03-08 00:10:20 +00:00
b86df849bc Facedown cards seeeem to be alright 2025-03-08 00:01:47 +00:00
a64031e3bc Fixed waste display issue and added cards per draw 2025-03-07 23:58:52 +00:00
f3ecdb69a4 Deck to waste and waste to deck working-ish 2025-03-07 23:49:51 +00:00
5106f6c53c Empty piles now use empty piles
And I fixed the bug where it had no bottom border. It's because I didn't tell
it to have a border on the bottom. Funny that!
2025-03-07 23:40:03 +00:00
064139d698 Added an empty pile symbol 2025-03-07 23:34:24 +00:00
be6e36188c Bad deck -> waste working-ish
Display looks alright, so that's good!
2025-03-07 23:21:30 +00:00
3c4f4ce0ad Added some of the wastes pile
It's not quite how I wanted to do it... but it'll work
2025-02-26 21:14:08 +00:00
df8347577e Started changing List to Paragraph
List has a bunch of extra bits I don't need.
2025-02-26 20:48:49 +00:00
0ae0bf73b2 Added deck and the start of the waste
I think I'm going to need some mode advanced widget that I make myself though
2025-02-26 19:26:17 +00:00
dcbcb92376 Fiddled with some spacing and stuff 2025-02-25 23:59:53 +00:00
added3ad03 Unsure this is getting any better 2025-02-25 22:53:42 +00:00
778a5c48e2 Drew a crap card 2025-02-25 22:27:36 +00:00
12a16a5fdd Added some bad graphics stuffs 2025-02-25 21:43:15 +00:00
400155b8ad Added some Klondike stuffs 2025-02-25 21:41:08 +00:00
499020b904 "Cleaned up" some things and started on a possible Klondike struct 2025-02-24 23:52:17 +00:00
71dab0cf5c Couple of clippy lints
Not 100% sure what the "must_use" is really for... so didn't "fix" them
2025-02-24 23:25:28 +00:00
387c3f0beb Added a basic deck 2025-02-24 23:17:53 +00:00
6f5d7d7361 Write some tests - fixed 2 errors in the only 2 "real" lines of code I wrote... 2025-02-24 22:54:56 +00:00
086135abb5 Errors are passed through "properly" 2025-02-24 22:35:51 +00:00
ff801f259d Added some display stuff
For errors, and I guess just general displays

I should try extend into colour I think too, just for fun
2025-02-24 22:20:59 +00:00
63452f76f9 Initial Commit for some cardstuffs 2025-02-24 21:42:06 +00:00
f0d851ebb3 Fixed up a couple of fields 2025-02-08 01:19:32 +00:00
d868ef1e90 Added a couple more enums and invalid-ish card list 2025-02-08 00:41:21 +00:00
a1728de503 Ran rustfmt and clippy 2025-02-07 22:38:20 +00:00