Files
rdl/src/main.rs

381 lines
14 KiB
Rust

use config::{default_save_filename, load_config, save_config, Config};
use eframe::egui;
use infos::{Difficulty, LauncherInfo, WadInfo};
use native_dialog::{MessageDialog, MessageType};
use std::path::PathBuf;
use std::process::Command;
pub mod config;
pub mod infos;
fn main() -> Result<(), eframe::Error> {
let gui_options = eframe::NativeOptions {
..Default::default()
};
eframe::run_native(
"Rust Doom Launcher",
gui_options,
Box::new(|_cc| Box::<RustDoomLauncher>::default()),
)
}
struct RustDoomLauncher {
all_launchers: Vec<LauncherInfo>,
all_iwads: Vec<WadInfo>,
all_pwads: Vec<WadInfo>,
selected_launcher: Option<usize>,
selected_iwad: Option<usize>,
selected_pwads: Vec<usize>,
name: String,
config_filename: PathBuf,
config_file_loaded: bool,
warp_string: String,
difficulty: Difficulty,
fast_monsters: bool,
respawning_monsters: bool,
display_command: bool,
}
// Great name, I know
enum MyErrors {
NoLauncher,
NoIwad,
}
impl Default for RustDoomLauncher {
fn default() -> Self {
Self {
all_launchers: Vec::new(),
all_iwads: Vec::new(),
all_pwads: Vec::new(),
selected_launcher: None,
selected_iwad: None,
selected_pwads: Vec::new(),
name: "".to_string(),
config_filename: default_save_filename(),
config_file_loaded: false,
warp_string: String::new(),
difficulty: Difficulty::None,
fast_monsters: false,
respawning_monsters: false,
display_command: false,
}
}
}
impl RustDoomLauncher {
// There must be a better way than this - maybe for the RustDoomLauncher to
// have a config thing
fn get_config_file_stuff(&mut self) -> () {
let config = load_config(&self.config_filename).unwrap();
if let Some(iwads) = config.iwads {
for iwad in iwads {
self.all_iwads.push(iwad.clone());
}
}
if let Some(pwads) = config.pwads {
for pwad in pwads {
self.all_pwads.push(pwad.clone());
}
}
if let Some(launchers) = config.launchers {
for launcher in launchers {
self.all_launchers.push(launcher.clone());
}
}
}
fn get_launcher_and_command(&self, show_dialogs: bool) -> Result<(&str, Vec<&str>), MyErrors> {
let launcher = match self.selected_launcher {
Some(l) => self.all_launchers.get(l).unwrap(),
None => {
if show_dialogs {
MessageDialog::new()
.set_type(MessageType::Error)
.set_title("I can't let you do that")
.set_text("You didn't pick a launcher!\nPlease do that")
.show_alert()
.unwrap();
}
return Err(MyErrors::NoLauncher);
}
};
let iwad = match self.selected_iwad {
Some(i) => self.all_iwads.get(i).unwrap(),
None => {
if show_dialogs {
MessageDialog::new()
.set_type(MessageType::Error)
.set_title("I can't let you do that")
.set_text("You didn't pick an IWAD!\nPlease do that")
.show_alert()
.unwrap();
}
return Err(MyErrors::NoIwad);
}
};
let mut command = vec!["-iwad", iwad.path.to_str().unwrap()];
for pwad_index in &self.selected_pwads {
command.push("-file");
let pwad = self.all_pwads.get(*pwad_index).unwrap();
command.push(pwad.path.to_str().unwrap());
}
if self.difficulty != Difficulty::None {
command.push("-skill");
command.push(self.difficulty.flag_number());
}
if !self.warp_string.is_empty() {
command.push("-warp");
command.push(&self.warp_string);
}
if self.respawning_monsters {
command.push("-respawn");
}
Ok((launcher.path.to_str().unwrap(), command))
}
fn form_command_string(&self) -> String {
match self.get_launcher_and_command(false) {
Ok((launch, comms)) => {
let mut command_string = String::new();
// Feels like a bit of a hack, but it works I think
command_string.push_str(&Cow::from(launch).to_string());
for c in comms {
command_string.push_str(" \'");
command_string.push_str(c);
command_string.push('\'')
}
command_string
}
Err(MyErrors::NoLauncher) => "Error: No launcher".to_string(),
Err(MyErrors::NoIwad) => "Error: No IWAD".to_string(),
}
}
fn launch_doom(&self) -> () {
if let Ok((launcher, command)) = self.get_launcher_and_command(true) {
// Note to self, don't hit launch button when running from emacs
Command::new(launcher).args(command).spawn();
}
}
}
impl eframe::App for RustDoomLauncher {
fn on_close_event(&mut self) -> bool {
let config = Config {
iwads: Some(self.all_iwads.clone()),
pwads: Some(self.all_pwads.clone()),
launchers: Some(self.all_launchers.clone()),
};
save_config(&self.config_filename, &config).unwrap();
true
}
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
if self.config_file_loaded == false {
self.get_config_file_stuff();
self.config_file_loaded = true;
}
egui::containers::panel::CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
ui.heading("RustDoomLauncher");
if ui.button("PLAY SOME DOOM!").clicked() {
self.launch_doom();
}
});
ui.horizontal_wrapped(|ui| {
ui.vertical(|ui| {
ui.label("Launchers");
for (pos, launcher) in self.all_launchers.iter().enumerate() {
if ui
.add(egui::SelectableLabel::new(
self.selected_launcher.is_some()
&& *self.selected_launcher.as_ref().unwrap() == pos,
&launcher.name,
))
.clicked()
{
self.selected_launcher = Some(pos);
}
}
});
ui.separator();
ui.vertical(|ui| {
ui.set_min_width(100.0);
ui.label("IWADs");
for (pos, iwad) in self.all_iwads.iter().enumerate() {
if ui
.add(egui::SelectableLabel::new(
self.selected_iwad.is_some()
&& *self.selected_iwad.as_ref().unwrap() == pos,
&iwad.name,
))
.clicked()
{
self.selected_iwad = Some(pos);
}
}
});
ui.separator();
ui.vertical(|ui| {
ui.set_min_width(100.0);
ui.label("PWADs and Mods");
for (pos, pwad) in self.all_pwads.iter().enumerate() {
if ui
.add(egui::SelectableLabel::new(
self.selected_pwads.contains(&pos),
&pwad.name,
))
.clicked()
{
self.selected_pwads.push(pos);
}
}
});
ui.separator();
ui.vertical(|ui| {
ui.label("Add WADs etc");
ui.set_max_width(180.0);
ui.horizontal(|ui| {
let name_label = ui.label("Name:");
ui.text_edit_singleline(&mut self.name)
.labelled_by(name_label.id);
});
// It kind of feels like the right place to use a closure - unsure whether I need
// to pass both of these vaules in, or what the story is here.
let get_name = |path: &PathBuf, name: &String| {
if self.name.is_empty() {
// Check these unwraps perhaps? Unsure whether the FileDialog can actually
// return something that isn't a file
path.file_name().unwrap().to_str().unwrap().to_string()
} else {
name.clone()
}
};
if ui.button("Add Launcher").clicked() {
if let Some(path) = rfd::FileDialog::new().pick_file() {
self.all_launchers.push(LauncherInfo {
name: get_name(&path, &self.name),
path,
});
}
}
if ui.button("Add IWAD").clicked() {
if let Some(path) = rfd::FileDialog::new().pick_file() {
self.all_iwads.push(WadInfo {
name: get_name(&path, &self.name),
path,
});
}
}
if ui.button("Add PWAD or Mod").clicked() {
if let Some(path) = rfd::FileDialog::new().pick_file() {
self.all_pwads.push(WadInfo {
name: get_name(&path, &self.name),
path,
});
}
}
});
});
ui.separator();
ui.horizontal_wrapped(|ui| {
ui.horizontal(|ui| {
ui.set_max_width(180.0);
let warp_label = ui.label("warp");
ui.text_edit_singleline(&mut self.warp_string)
.labelled_by(warp_label.id);
});
ui.separator();
ui.horizontal(|ui| {
ui.label("difficulty");
eframe::egui::ComboBox::new("difficulty", "")
.selected_text(format!("{}", self.difficulty))
.show_ui(ui, |ui| {
for diff in Difficulty::iterator() {
ui.selectable_value(&mut self.difficulty, *diff, diff.to_string());
}
});
});
ui.separator();
ui.horizontal(|ui| {
ui.label("fast");
ui.checkbox(&mut self.fast_monsters, "");
});
ui.separator();
ui.horizontal(|ui| {
ui.label("respawn");
ui.checkbox(&mut self.respawning_monsters, "");
});
});
ui.separator();
ui.horizontal(|ui| {
ui.label("Command");
ui.checkbox(&mut self.display_command, "");
});
ui.horizontal_wrapped(|ui| {
// I don't actually think using SelectableLabel is correct here -
// but it'll at least do the highlighting when hovered nicely
if let Some(l) = self.selected_launcher {
if let Some(iwad) = self.all_launchers.get(l) {
if ui
.add(egui::SelectableLabel::new(false, &iwad.name))
.clicked()
{
self.selected_launcher = None;
}
} else {
self.selected_launcher = None;
}
} else {
ui.label("Select a launcher plz");
}
if let Some(i) = self.selected_iwad {
if let Some(iwad) = self.all_iwads.get(i) {
if ui
.add(egui::SelectableLabel::new(false, &iwad.name))
.clicked()
{
self.selected_iwad = None;
}
} else {
self.selected_iwad = None;
}
} else {
ui.label("Select an iwad plz");
}
// This feels ver much more C-like, but I think it works?
// Probably should have a little bit more checking around the unwrap calls
let mut pos = 0_usize;
while pos < self.selected_pwads.len() {
if ui
.add(egui::SelectableLabel::new(
false,
&self
.all_pwads
.get(*self.selected_pwads.get(pos).unwrap())
.unwrap()
.name,
))
.clicked()
{
self.selected_pwads.remove(pos);
continue;
}
pos += 1;
}
});
if self.display_command {
ui.horizontal(|ui| {
let mut text = self.form_command_string();
let window_size = frame.info().window_info.size;
ui.add(
egui::TextEdit::multiline(&mut text).desired_width(window_size[0] * 0.9),
);
});
}
});
}
}