Partially done removing config parts
This commit is contained in:
133
src/config.rs
133
src/config.rs
@@ -1,24 +1,18 @@
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use crate::infos::{LauncherInfo, WadInfo};
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use crate::infos::{LauncherInfo};
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use directories;
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use serde_derive::{Deserialize, Serialize};
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use std::path::PathBuf;
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use toml;
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use directories;
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#[derive(Serialize, Deserialize, Debug)]
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pub enum AddMode {
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DoNothing,
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Copy,
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Move,
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}
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#[derive(Serialize, Deserialize, Debug, Default)]
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pub struct Config {
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pub iwads_added_folder: Option<PathBuf>,
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pub iwads_removed_folder: Option<PathBuf>,
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pub add_mode: Option<AddMode>,
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pub iwads: Option<Vec<WadInfo>>,
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pub pwads: Option<Vec<WadInfo>>,
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pub launchers: Option<Vec<LauncherInfo>>,
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pub iwads_folder: PathBuf,
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pub iwads_old_folder: Option<PathBuf>,
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pub pwads_folder: Option<PathBuf>,
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pub pwads_old_folder: Option<PathBuf>,
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pub mods_folder: Option<PathBuf>,
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pub mods_old_folder: Option<PathBuf>,
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}
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pub fn load_config(path: &PathBuf) -> Result<Config, Box<dyn std::error::Error>> {
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@@ -29,18 +23,11 @@ pub fn load_config(path: &PathBuf) -> Result<Config, Box<dyn std::error::Error>>
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Ok(toml::from_str(&content)?)
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}
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pub fn save_config(path: &PathBuf, config: &Config) -> Result<(), Box<dyn std::error::Error>> {
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let prefix = path.parent().unwrap();
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std::fs::create_dir_all(prefix).unwrap();
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let toml_string = toml::to_string(&config).unwrap();
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Ok(std::fs::write(path, toml_string)?)
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}
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pub fn default_save_filename() -> PathBuf {
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pub fn default_config_filename() -> PathBuf {
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let project = directories::ProjectDirs::from("party", "arfy", "rdl").unwrap();
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let mut full_path = PathBuf::new();
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full_path.push(project.config_dir());
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full_path.push("wads_and_stuff.toml");
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full_path.push("wad_folders.toml");
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full_path
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}
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@@ -49,85 +36,51 @@ mod tests {
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use super::*;
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#[test]
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fn basic_iwad() {
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let config_str = "[[iwads]]\n\
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name = \"DOOM2.WAD\"\n\
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path = \"/home/wads/doom.wad\"\n";
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fn basic_folder() {
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let config_str = "iwads_folder = \"/home/arthurr/Games/doom_wads/iwads\"";
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let config: Config = toml::from_str(&config_str).unwrap();
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assert_eq!(
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config.iwads_folder,
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PathBuf::from("/home/arthurr/Games/doom_wads/iwads")
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);
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}
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#[test]
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fn basic_launcher() {
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let config_str = "iwads_folder = \"/home/arthurr/Games/doom_wads/iwads\"
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[[launchers]]\n\
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name = \"GZDoom\"\n\
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path = \"/home/guy/gzdoom\"\n";
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let config: Result<Config, _> = toml::from_str(&config_str);
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assert!(config.is_ok());
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let config = config.unwrap();
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assert_eq!(config.iwads.unwrap().len(), 1);
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assert_eq!(config.launchers.unwrap().len(), 1);
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}
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#[test]
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fn basic_iwads() {
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let config_str = "[[iwads]]
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name = \"DOOM2.WAD\"
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path = \"/home/wads/doom.wad\"
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fn basic_launchers() {
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let config_str = "iwads_folder = \"/home/arthurr/Games/doom_wads/iwads\"
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[[launchers]]
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name = \"GZDoom\"
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path = \"/home/guy/gzdoom\"
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[[iwads]]
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name = \"DOOM1.WAD1.9\"
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path = \"/home/wads/doom1.9.wad\"";
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[[launchers]]
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name = \"PrBoom\"
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path = \"/home/guy/prboom\"";
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let config: Config = toml::from_str(&config_str).unwrap();
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// I'm not 100% sure why I need all of these as_ref
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assert_eq!(config.iwads.as_ref().unwrap().len(), 2);
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assert_eq!(config.iwads.as_ref().unwrap()[0].name, "DOOM2.WAD");
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assert_eq!(config.iwads.as_ref().unwrap()[1].name, "DOOM1.WAD1.9");
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assert_eq!(config.launchers.as_ref().unwrap().len(), 2);
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assert_eq!(config.launchers.as_ref().unwrap()[0].name, "GZDoom");
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assert_eq!(config.launchers.as_ref().unwrap()[1].name, "PrBoom");
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assert_eq!(
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config.iwads.unwrap()[0].path,
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PathBuf::from("/home/wads/doom.wad")
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config.launchers.unwrap()[0].path,
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PathBuf::from("/home/guy/gzdoom")
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);
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}
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#[test]
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fn iwads_and_pwads() {
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let config_str = "[[iwads]]
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name = \"DOOM2.WAD\"
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path = \"/home/wads/doom.wad\"
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[[iwads]]
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name = \"DOOM1.WAD1.9\"
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path = \"/home/wads/doom1.9.wad\"
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[[pwads]]
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name = \"Ancient Aliens\"
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path = \"/home/pwads/aa.pk3\"";
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let config: Config = toml::from_str(&config_str).unwrap();
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assert_eq!(config.iwads.as_ref().unwrap().len(), 2);
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assert_eq!(config.iwads.unwrap()[0].name, "DOOM2.WAD");
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assert_eq!(config.pwads.as_ref().unwrap()[0].name, "Ancient Aliens");
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assert_eq!(
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config.pwads.unwrap()[0].path,
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PathBuf::from("/home/pwads/aa.pk3")
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);
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}
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#[test]
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fn iwads_back_and_forth() {
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let iwad1 = WadInfo {
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path: PathBuf::from("/home/wads/doom.wad"),
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name: "DOOM.WAD".to_string(),
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};
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let iwad2 = WadInfo {
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path: PathBuf::from("/home/wads/doom2.wad"),
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name: "DOOM2.WAD".to_string(),
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};
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let iwads = vec![iwad1, iwad2];
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let launcher = LauncherInfo {
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path: PathBuf::from("/home/bin/gzdoom/gzdoom"),
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name: "GZDoom".to_string(),
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};
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let config = Config {
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iwads: Some(iwads),
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launchers: Some(vec![launcher]),
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pwads: None,
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iwads_added_folder: None,
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iwads_removed_folder: None,
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add_mode: None,
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};
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let toml_as_str = toml::to_string(&config).unwrap();
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let new_config: Config = toml::from_str(&toml_as_str).unwrap();
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assert_eq!(config.iwads.unwrap().len(), new_config.iwads.unwrap().len());
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fn missing_iwad_folder() {
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let config_str = "pwads_folder = \"/home/arthurr/Games/doom_wads/pwads\"";
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let config = toml::from_str::<Config>(&config_str);
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assert!(config.is_err());
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}
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}
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@@ -123,7 +123,6 @@ impl CommandManager {
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pub struct WadInfo {
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pub path: PathBuf,
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pub name: String,
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#[serde(skip_deserializing)]
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pub info_text: Option<String>,
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}
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71
src/main.rs
71
src/main.rs
@@ -1,5 +1,4 @@
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use config::{default_save_filename, load_config, save_config, Config};
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use wad::get_summary;
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use config::{default_config_filename, load_config, Config};
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use eframe::egui;
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use eframe::egui::Color32;
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use infos::{
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@@ -44,8 +43,6 @@ struct RustDoomLauncher {
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add_stuff_window_displayed: bool,
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selected_file_type: FileType,
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selected_file_path: PathBuf,
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save_config_window_displayed: bool,
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close_application: bool,
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}
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impl Default for RustDoomLauncher {
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@@ -56,44 +53,30 @@ impl Default for RustDoomLauncher {
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pwad_manager: MultiManager::new(),
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command_manager: CommandManager::default(),
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add_name: "".to_string(),
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config_filename: default_save_filename(),
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config_filename: default_config_filename(),
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config: None, // TODO: put the config_filename in the config stuct - or something
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config_tried: false,
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display_command: false,
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add_stuff_window_displayed: false,
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selected_file_type: FileType::Pwad,
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selected_file_path: PathBuf::new(),
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save_config_window_displayed: false,
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close_application: false,
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}
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}
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}
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impl RustDoomLauncher {
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// There must be a better way than this - maybe for the RustDoomLauncher to
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// have a config thing
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fn get_config_file_stuff(&mut self) {
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self.config = match load_config(&self.config_filename) {
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Ok(c) => Some(c),
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Err(_e) => None,
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};
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if let Some(config) = &self.config {
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if let Some(iwads) = &config.iwads {
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for iwad in iwads {
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self.iwad_manager.add(&iwad);
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}
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}
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if let Some(pwads) = &config.pwads {
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for pwad in pwads {
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self.pwad_manager.add(&pwad.clone());
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}
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}
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if let Some(launchers) = &config.launchers {
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// TODO - Throw some kind of error if a config file isn't found and/or missing iwad folder
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match load_config(&self.config_filename) {
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Ok(c) => {
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if let Some(launchers) = &c.launchers {
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for launcher in launchers {
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self.launcher_manager.add(&launcher);
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}
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}
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}
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},
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Err(_e) => {},
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};
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}
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fn launch_doom(&self) {
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@@ -140,11 +123,6 @@ impl RustDoomLauncher {
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}
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impl eframe::App for RustDoomLauncher {
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fn on_close_event(&mut self) -> bool {
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self.save_config_window_displayed = true;
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self.close_application
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}
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fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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if !self.config_tried {
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self.get_config_file_stuff();
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@@ -371,37 +349,6 @@ impl eframe::App for RustDoomLauncher {
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}
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});
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if self.save_config_window_displayed {
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egui::Window::new("Save WADs?")
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.collapsible(false)
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.resizable(false)
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.show(ctx, |ui| {
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ui.vertical(|ui| {
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ui.label("Would you like to save the WADs you've added/deleted?");
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ui.horizontal(|ui| {
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if ui.button("Yes").clicked() {
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self.close_application = true;
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let config = Config {
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iwads: Some(self.iwad_manager.selectable.clone()),
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pwads: Some(self.pwad_manager.selectable.clone()),
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launchers: Some(self.launcher_manager.selectable.clone()),
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..Default::default()
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};
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save_config(&self.config_filename, &config).unwrap();
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frame.close();
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}
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if ui.button("No").clicked() {
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self.close_application = true;
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frame.close();
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};
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if ui.button("Don't Quit").clicked() {
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self.save_config_window_displayed = false;
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};
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});
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});
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});
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}
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egui::Window::new("Add WAD or Launcher")
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.open(&mut self.add_stuff_window_displayed)
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.show(ctx, |ui| {
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