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367ad78198
| Author | SHA1 | Date | |
|---|---|---|---|
| 367ad78198 | |||
| 8ce03a4b1c | |||
| 408978dd4f | |||
| 804ff3f8b1 |
@@ -128,10 +128,12 @@ pub enum StackingError {
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SameColour,
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#[error("{0} is not \"next\" to {1}")]
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NotAdjacent(String, String),
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#[error("Foundations need to be the same suit")]
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WrongSuit,
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}
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impl Card {
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pub fn can_be_placed_on_top(&self, top: &Card) -> Result<(), StackingError> {
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pub fn can_be_placed_on_pile(&self, top: &Card) -> Result<(), StackingError> {
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// Can't be the same Colour
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if self.suit.colour() == top.suit.colour() {
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return Err(StackingError::SameColour);
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@@ -144,6 +146,31 @@ impl Card {
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Ok(())
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}
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pub fn can_be_placed_on_foundation(&self, top: &Option<Card>) -> Result<(), StackingError> {
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// TODO check suit is correct
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println!("hello1");
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match top {
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None => {
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if self.value == Value::Ace {
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return Ok(());
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} else {
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return Err(StackingError::NotAdjacent(self.to_string(), "an empty foundation".to_string()));
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}
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},
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Some(c) => {
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if self.suit != c.suit {
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println!("hellosuitsame");
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return Err(StackingError::WrongSuit);
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}
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if self.value.indexed_values() + 1 == c.value.indexed_values() {
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return Ok(());
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} else {
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return Err(StackingError::NotAdjacent(self.to_string(), c.to_string()));
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}
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}
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}
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}
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}
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#[derive(Debug)]
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@@ -188,6 +215,20 @@ impl Deck {
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}
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}
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#[derive(Debug)]
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pub struct CardAndPosition {
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card: Option<Card>,
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pos: CardPosition,
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}
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#[derive(Debug, PartialEq)]
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pub enum CardPosition {
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Deck, // I don't think this will need to be used
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TopWaste, // I don't think we'd ever interact with anything other than the top of the Waste
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Pile(usize, usize), // (PileNumber, Index)
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Foundation(usize)
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}
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#[derive(Debug, Copy, Clone)]
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pub enum NumPassesThroughDeck {
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Unlimited,
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@@ -234,7 +275,96 @@ impl Klondike {
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self.current_num_passes_through_deck += 1;
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}
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}
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//pub fn move_one_stack_to_another(self, )
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pub fn move_card(self, source_card: &CardAndPosition, dest_card: &CardAndPosition) -> bool {
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// TODO raise errors properly
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assert!(source_card.card.is_some());
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assert_eq!(source_card.card.unwrap().visible, true);
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source_card.pos.is_valid_source();
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dest_card.pos.is_valid_dest();
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// Maybe TODO - check the .cards is the actual card in that position
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match dest_card.pos {
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CardPosition::Pile(_, _) => self.move_card_to_pile(&source_card, &dest_card),
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CardPosition::Foundation(_f) => self.move_card_to_foundation(source_card, dest_card),
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CardPosition::Deck | CardPosition::TopWaste => unreachable!()
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}
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}
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pub fn move_card_to_foundation(mut self, source_card: &CardAndPosition, dest_card: &CardAndPosition) -> bool {
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// TODO Check whether the card is the top of a pile / waste - it needs to be
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// TODO actually learn Rust properly so I can figure out why I need to clone the whole struct to check a value
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if source_card.pos != CardPosition::TopWaste && !self.clone().is_card_top_of_pile(&source_card.pos) {
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// TODO as above - make all these proper errors
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return false;
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}
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if source_card.card.unwrap().can_be_placed_on_foundation(&dest_card.card).is_err() {
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return false;
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}
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// TODO actually move the cards - it should be possible from here
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// There really must be a better way to extract an enum "value" than this...
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if let CardPosition::Foundation(foundation_index) = dest_card.pos {
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match source_card.pos {
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CardPosition::TopWaste => {
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let card = self.waste.pop().unwrap();
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self.foundation[foundation_index].push(card);
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return true;
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},
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CardPosition::Pile(pile_index, _) => {
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let card = self.piles[pile_index].pop().unwrap();
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self.foundation[foundation_index].push(card);
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return true;
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},
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CardPosition::Deck | CardPosition::Foundation(_) => {
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unreachable!()
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},
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}
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}
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unreachable!();
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}
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pub fn move_card_to_pile(self, source_card: &CardAndPosition, dest_card: &CardAndPosition) -> bool {
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true
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}
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fn is_card_top_of_pile(self, pos: &CardPosition) -> bool {
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// TODO consider, at which point the Pos::Pile() ranges etc are correct
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match pos {
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CardPosition::Pile(pile_index, card_index) => {
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match self.piles.get(*pile_index) {
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Some(pile_index) => {
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// TODO - this is the correct palce to put a - 1
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if *card_index == (pile_index.len() - 1) {
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true
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} else {
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false
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}
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}
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None => false
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}
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},
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CardPosition::Deck | CardPosition::TopWaste | CardPosition::Foundation(_) => false
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}
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}
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}
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impl CardPosition {
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// Unsure this is "correct" to just panic - but it really shouldn't happen
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fn is_valid_dest(&self) {
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match self {
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CardPosition::Deck => panic!("You can't move cards to deck"),
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CardPosition::TopWaste => panic!("You can't move cards to waste"),
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CardPosition::Pile(_, _) | CardPosition::Foundation(_) => (),
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}
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}
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fn is_valid_source(&self) {
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match self {
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CardPosition::Deck => panic!("You can't move cards from deck"),
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CardPosition::TopWaste | CardPosition::Pile(_, _) | CardPosition::Foundation(_) => (),
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}
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}
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}
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impl Default for Klondike {
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@@ -282,45 +412,222 @@ mod tests {
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value: Value::Six,
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..Default::default()
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};
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assert_eq!(testing_card.can_be_placed_on_top(&bad_same_suit), Err(StackingError::SameColour));
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assert_eq!(testing_card.can_be_placed_on_pile(&bad_same_suit), Err(StackingError::SameColour));
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let bad_same_colour = Card {
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suit: Suit::Diamond,
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value: Value::Six,
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..Default::default()
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};
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assert_eq!(testing_card.can_be_placed_on_top(&bad_same_colour), Err(StackingError::SameColour));
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assert_eq!(testing_card.can_be_placed_on_pile(&bad_same_colour), Err(StackingError::SameColour));
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let should_stack_card = Card {
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suit: Suit::Club,
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value: Value::Six,
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..Default::default()
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};
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assert_eq!(testing_card.can_be_placed_on_top(&should_stack_card), Ok(()));
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assert_eq!(testing_card.can_be_placed_on_pile(&should_stack_card), Ok(()));
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let value_too_high = Card {
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suit: Suit::Club,
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value: Value::Seven,
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..Default::default()
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};
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let not_adj_error = testing_card.can_be_placed_on_top(&value_too_high);
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let not_adj_error = testing_card.can_be_placed_on_pile(&value_too_high);
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if let Err(e) = not_adj_error {
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match e {
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StackingError::NotAdjacent(_, _) => assert!(true),
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StackingError::SameColour => assert!(false, "Colour is different - incorrect error"),
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StackingError::WrongSuit => unreachable!(),
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}
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} else {
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assert!(false, "Cards are not adjacent - should be an error")
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}
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}
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#[test]
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fn basic_foundation_stacking() {
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let testing_card = Card {
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suit: Suit::Spade,
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value: Value::Ace,
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..Default::default()
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};
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assert_eq!(testing_card.can_be_placed_on_foundation(&None), Ok(()));
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let testing_card = Card {
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suit: Suit::Spade,
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value: Value::Two,
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..Default::default()
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};
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assert!(testing_card.can_be_placed_on_foundation(&None).is_err());
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}
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#[test]
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fn moving_to_foundation() {
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// GOOD: Ace from Pile to Empty Foundation
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let mut klon = Klondike::default();
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let ace = Card {
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suit: Suit::Spade,
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value: Value::Ace,
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.. Default::default()
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};
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klon.piles[0].push(ace.clone());
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let source_card = CardAndPosition {
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card: Some(ace.clone()),
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pos: CardPosition::Pile(0, 1)
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};
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let dest_card = CardAndPosition {
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card: None,
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pos: CardPosition::Foundation(0),
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};
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assert!(klon.move_card_to_foundation(&source_card, &dest_card));
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// BAD: Non-Ace from Pile to Empty Foundaction
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let mut klon = Klondike::default();
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let two = Card {
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suit: Suit::Spade,
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value: Value::Two,
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.. Default::default()
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};
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klon.piles[0].push(two.clone());
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let source_card = CardAndPosition {
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card: Some(two.clone()),
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pos: CardPosition::Pile(0, 1)
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};
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let dest_card = CardAndPosition {
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card: None,
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pos: CardPosition::Foundation(0),
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};
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assert!(!klon.move_card_to_foundation(&source_card, &dest_card));
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// GOOD: Ace from TopWaste to Empty Foundaction
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let mut klon = Klondike::default();
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let ace = Card {
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suit: Suit::Spade,
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value: Value::Ace,
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.. Default::default()
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};
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klon.waste.push(ace.clone());
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let source_card = CardAndPosition {
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card: Some(ace.clone()),
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pos: CardPosition::TopWaste,
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};
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let dest_card = CardAndPosition {
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card: None,
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pos: CardPosition::Foundation(0),
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};
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assert!(klon.move_card_to_foundation(&source_card, &dest_card));
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// BAD: Non-Ace from TopWaste to Empty Foundaction
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let mut klon = Klondike::default();
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let two = Card {
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suit: Suit::Spade,
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value: Value::Two,
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.. Default::default()
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};
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klon.waste.push(two.clone());
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let source_card = CardAndPosition {
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card: Some(two.clone()),
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pos: CardPosition::TopWaste,
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};
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let dest_card = CardAndPosition {
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card: None,
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pos: CardPosition::Foundation(0),
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};
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assert!(!klon.move_card_to_foundation(&source_card, &dest_card));
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// GOOD: Two from TopWaste to Foundaction with Ace there
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let mut klon = Klondike::default();
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let ace = Card {
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suit: Suit::Spade,
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value: Value::Ace,
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.. Default::default()
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};
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let two = Card {
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suit: Suit::Spade,
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value: Value::Two,
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.. Default::default()
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};
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klon.waste.push(two.clone());
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klon.piles[0].push(ace.clone());
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let source_card = CardAndPosition {
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card: Some(ace.clone()),
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pos: CardPosition::TopWaste,
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};
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let dest_card = CardAndPosition {
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card: None,
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pos: CardPosition::Foundation(0),
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};
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assert!(klon.move_card_to_foundation(&source_card, &dest_card));
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// TODO the following cases:
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// - moving a card from pile to foundation when something is already there
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// - moving Ace from waste to top of pile
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// - moving a card frmo waste to foundation when something is already there
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// => for cases where it'll both work and not work - when cards are / aren't present
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}
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#[test]
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fn move_to_foundation_with_wrong_suit() {
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let mut klon = Klondike::default();
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let ace = Card {
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suit: Suit::Heart,
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value: Value::Ace,
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.. Default::default()
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};
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let two = Card {
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suit: Suit::Spade,
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value: Value::Two,
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.. Default::default()
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};
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klon.waste.push(two.clone());
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klon.piles[0].push(ace.clone());
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let source_card = CardAndPosition {
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card: Some(ace.clone()),
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pos: CardPosition::TopWaste,
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};
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let dest_card = CardAndPosition {
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card: Some(two.clone()),
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pos: CardPosition::Foundation(0),
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};
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assert!(!klon.move_card_to_foundation(&source_card, &dest_card));
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// TODO this is passing - but I don't think it's passing for the right reason
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}
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#[test]
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fn move_ace_to_foundation_with_card_present() {
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let mut klon = Klondike::default();
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let ace_heart = Card {
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suit: Suit::Heart,
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value: Value::Ace,
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.. Default::default()
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};
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let ace_spade = Card {
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suit: Suit::Spade,
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value: Value::Ace,
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.. Default::default()
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};
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klon.waste.push(ace_heart.clone());
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klon.piles[0].push(ace_spade.clone());
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let source_card = CardAndPosition {
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card: Some(ace_heart.clone()),
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pos: CardPosition::TopWaste,
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};
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let dest_card = CardAndPosition {
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card: Some(ace_spade.clone()),
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pos: CardPosition::Foundation(0),
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};
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assert!(!klon.move_card_to_foundation(&source_card, &dest_card));
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}
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#[test]
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fn get_a_whole_deck() {
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let d = Deck::default();
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assert_eq!(d.cards.len(), 52); // Probably should test whether all cards are in... eh
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println!("{:#?}", d); // A "manual" review looks alright
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//println!("{:#?}", d); // A "manual" review looks alright
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}
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#[test]
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fn klondike() {
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let k = Klondike::default();
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println!("{:#?}", k);
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//println!("{:#?}", k);
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}
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}
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Reference in New Issue
Block a user