Fixed waste display issue and added cards per draw

This commit is contained in:
2025-03-07 23:58:52 +00:00
parent f3ecdb69a4
commit a64031e3bc
2 changed files with 18 additions and 9 deletions

View File

@@ -203,8 +203,8 @@ pub struct Klondike {
pub waste: Vec<Card>,
pub foundation: [Vec<Card>; 4], // 4 = len of num suits
_max_num_passes_through_deck: NumPassesThroughDeck,
_current_num_passes_through_deck: u64,
num_cards_turned: u8,
pub current_num_passes_through_deck: u64,
pub num_cards_turned: u8,
}
impl Klondike {
@@ -223,6 +223,7 @@ impl Klondike {
} else {
self.deck = self.waste.clone();
self.waste = vec![];
self.current_num_passes_through_deck += 1;
}
}
}
@@ -247,7 +248,7 @@ impl Default for Klondike {
waste: Vec::new(),
foundation: [Vec::new(), Vec::new(), Vec::new(), Vec::new()], // is this really the best way?
_max_num_passes_through_deck: NumPassesThroughDeck::Unlimited,
_current_num_passes_through_deck: 0,
current_num_passes_through_deck: 0,
num_cards_turned: 3,
}
}