Partially complete the highlighted card movement
Once I write a "lowest visible card" function, then it should be easy to do the rest
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@@ -218,7 +218,7 @@ pub struct CardAndPosition {
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pos: CardPosition,
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}
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq, Copy, Clone)]
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pub enum CardPosition {
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TopWaste, // I don't think we'd ever interact with anything other than the top of the Waste
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Pile(usize, usize), // (PileNumber, Index)
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