Added quit window
Rather than instant quit
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@@ -19,6 +19,7 @@ pub struct App {
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selected_card: Option<card_stuffs::Card>,
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exit: bool,
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show_help: bool,
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show_exit: bool,
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}
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const CARD_HEIGHT: u16 = 11;
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@@ -223,6 +224,8 @@ impl App {
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if self.show_help {
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show_help(frame, &area);
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} else if self.show_exit {
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show_exit(frame, &area);
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}
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}
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@@ -240,7 +243,11 @@ impl App {
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fn handle_key_event(&mut self, key_event: KeyEvent) {
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match key_event.code {
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KeyCode::Char('q') => self.exit(),
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KeyCode::Char('q') => {
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if self.show_exit { self.exit() }
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self.show_exit = true;
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},
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KeyCode::Char('b') => self.show_exit = false,
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KeyCode::Char('d') => self.cards.deck_to_waste(),
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KeyCode::Char('w') => self.cards.waste_to_deck(),
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KeyCode::Char('1') => self.cards.num_cards_turned = 1,
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@@ -279,6 +286,21 @@ Press 'w' to put the waste pile back into the deck (you can only do this when th
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frame.render_widget(p.block(block), area);
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}
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fn show_exit(frame: &mut Frame, area: &Rect) {
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let block = Block::bordered().title("Exit?");
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let text =
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"Really want to exit Legend of Soltar?
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Press 'q' to Quit or 'b' to go back";
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let p = Paragraph::new(text).wrap(Wrap { trim: true });
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let vertical = Layout::vertical([Constraint::Max(10)]).flex(Flex::Center);
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let horizontal = Layout::horizontal([Constraint::Percentage(70)]).flex(Flex::Center);
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let [area] = vertical.areas(*area);
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let [area] = horizontal.areas(area);
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frame.render_widget(Clear, area);
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frame.render_widget(p.block(block), area);
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}
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fn deck_widget(cards_in_deck: &Vec<card_stuffs::Card>) -> Paragraph<'static> {
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let card_image = format!(
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